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Ken Kamaguruma
Ken kamaguruma
Character information
Rōmaji Kamaguruma Ken
Kanji 鎌車ケン
Gender Male
Bench press 85 kg
Status
Year 1st year
Jersey 98
40 Yard Dash 5.3 seconds
Position Cornerback
Team Taiyō Sphinx
Debut
Chapter 46th Down
Voice actors
Japanese Yasuo Saito
Image gallery

Ken Kamaguruma (鎌車ケン, Kamaguruma Ken) is a tall first-year who plays cornerback. He is rather simple-minded but decently skilled. While rather slow and tall for his position, he presents a challenge to Monta in the match against Deimon due to his powerful bump technique, the "Chariot Bump." The bump is incredibly strong, as demonstrated by his accidentally knocking over a sixty-foot tall pyramid-shaped watch tower while practicing with it. However, Monta manages to overcome the bump by the end of the game, and the technique is shown to have no effect on Tetsuma of the Seibu Wild Gunmans.

Appearance

Kamaguruma's appearance is inspired by Jean Pierre Polnareff from the third segment of JoJo's Bizarre Adventure, Stardust Crusaders. Similarly, both Kamaguruma and Polnareff use a chariot as the major theme of their attacks. (Polnareff's Stand is "Silver Chariot").

Unlike most of the other players, Kamaguruma has a tall, gangly frame and large hands. He also sports a tall, flat mohawk and paints his face with two triangles under his eyes. Like the rest of the Taiyō Sphinxes, he wears winged eyeliner and has dark tan skin.

Personality

Kamaguruma is an incredibly boisterous and flamboyant character. Like his teammates, he believed that Deimon players were inferior and treated them with arrogance and condescension.

In his first appearance when he is allowed to play despite being a first-year against Deimon, he enthusiastically pushes past other players as his headphones fly out of his ears. His lack of self-consciousness was probably not meant to be endearing, and his character was intentionally made to be a comedic caricature of the loud and annoying surfers from Kanagawa.

Plot

In the match against the Devil Bats, the Taiyō Sphinxes reluctantly allow Kamaguruma to play in the second half when they are tied for points. Kamaguruma is able to repel Monta several times, hindering him from catching Hiruma's passes. However, Monta is able to eventually overcome this by simply outrunning or tanking the 'Chariot Bump' and continuing to catch the ball whilst tumbling on the ground.

After the Taiyō Sphinxes forfeit the right to play against the Nasa Aliens to Deimon, Kamaguruma makes his second appearance in Taiyō's match against the Seibu Wild Gunmans where the 'Chariot Bump' proves completely ineffective at stopping their heavy-set and powerful wide receiver, Jo Tetsuma.

Techniques/Strategies

  • Chariot Bump - Kamagurama lines up directly in front of the receiver, and once play starts, he immediately thrusts out his hands, knocking the receiver off balance. This throws off coordination between the receiver and quarterback.
  • Chariot Attack - A running version of the Chariot Bump, used in motion to knock away opposing blockers and receivers.

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